www.gusucode.com > 基于Visual C++高级界面特效制作百例源码程序 > 基于Visual C++高级界面特效制作百例源码程序/code/char25/TemplateMFC/TemplateMFC.cpp
// TemplateMFC.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "TemplateMFC.h" #include "TemplateMFCDlg.h" #include "CategoryTest.h" #include "ComCatInformation.hpp" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif using JetByteTools::CIterateCATEGORYINFO; using JetByteTools::CComCatInformation; using JetByteTools::CWin32Exception; ///////////////////////////////////////////////////////////////////////////// // CTemplateMFCApp BEGIN_MESSAGE_MAP(CTemplateMFCApp, CWinApp) //{{AFX_MSG_MAP(CTemplateMFCApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTemplateMFCApp construction CTemplateMFCApp::CTemplateMFCApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CTemplateMFCApp object CTemplateMFCApp theApp; ///////////////////////////////////////////////////////////////////////////// // CTemplateMFCApp initialization BOOL CTemplateMFCApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif try { CComCatInformation catMgr; CIterateCATEGORYINFO it = catMgr.IterateCategories(); CategoryTest dlg(it); m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } } catch(CWin32Exception &e) { e.MessageBox(); } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }